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Playing in the Metropole Luxury Coffin
It's been a while since I posted anything. I haven't been able to find work, and until I do, my game design business can't get off the ground.
Nonetheless, I was recently treated to a game of Metropole Luxury Coffin. Instead of running the game, I just sat and played. It was an absolute blast.
What surprised me were the number of changes that I wouldn't have to make to the rules. I planned on replacing brand tribes with being part of a band. One game later, I've decided to add the idea of a band, but keep brand tribes. Creating brands was that fun!
I'll be changing how tasks are resolved, and the money system (cellphone companies haven't taken over the banks), but the game is remarkably playable as it stands
Nonetheless, I was recently treated to a game of Metropole Luxury Coffin. Instead of running the game, I just sat and played. It was an absolute blast.
What surprised me were the number of changes that I wouldn't have to make to the rules. I planned on replacing brand tribes with being part of a band. One game later, I've decided to add the idea of a band, but keep brand tribes. Creating brands was that fun!
I'll be changing how tasks are resolved, and the money system (cellphone companies haven't taken over the banks), but the game is remarkably playable as it stands