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[personal profile] madunkieg
I've figured out the primary resolution system for Metropole Luxury Coffin (MLC), and it has its roots in Texas hold'em poker, except that you only keep track of the number of pairs.

Everyone gets dealt from 0-4 cards, depending upon their skill, situation, and whether or not they're assisting someone else. The GM then starts dealing the community cards into the center of the table, with everyone able to do 1 action per round before the GM deals another community card.

Tasks have a limited number of actions/community cards that may be played. If the player manages to achieve enough pairs, then it is a success.

Conflicts are a little more complex. Everyone gets to bid face points from their character's pool, and must match the highest bid before the end of the round. Alternatively, if the bidding escalates too quickly, a character may withdraw. When someone calls for it to be over, all the cards are shown and the number of pairs totaled.

This is just the basic MLC resolution system. I'll explain the more advanced rules in a future post.

I want to clarify that conflict represents two people opposing one another, not conflict resolution as I'm exploring in my dissertation. This form of conflict only deals with what the characters do, not what they hope to achieve.

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madunkieg: Non-traditional heraldry (Default)
Mad Unkie Games

December 2020

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